Song
Kamis, 29 September 2011
Rabu, 28 September 2011
Selasa, 27 September 2011
Sabtu, 24 September 2011
Info Slitice the Naga Siren
Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds.
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage.
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Comment: With maximum of 3 clones dealing 45% of Slythice damage is like adding 135% to Slyth slash power. Much better than Terrorblade’s conjure image even if his clones deals 55% of it’s damage. The maximum number of clones Terrorablade can create is only 2 which means 55% + 55% = 110% which is obviously lower than Slyth’s clones 135% slashing power and don’t forget her critical strike. With this skill you don’t need to create clones 1by 1, you don’t need to wait for another cooldown to create another one like Terrorblade’s conjure image. Just one click of mirror image and ….poof! you have 3 clones. Lastly, because of the mirror image animation (Slyth getting blurry then getting split thus producing clones) it is possible that your opponent will be confuse who the real Slythice is(just don’t use ensnare).
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds.
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage.
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Comment: With maximum of 3 clones dealing 45% of Slythice damage is like adding 135% to Slyth slash power. Much better than Terrorblade’s conjure image even if his clones deals 55% of it’s damage. The maximum number of clones Terrorablade can create is only 2 which means 55% + 55% = 110% which is obviously lower than Slyth’s clones 135% slashing power and don’t forget her critical strike. With this skill you don’t need to create clones 1by 1, you don’t need to wait for another cooldown to create another one like Terrorblade’s conjure image. Just one click of mirror image and ….poof! you have 3 clones. Lastly, because of the mirror image animation (Slyth getting blurry then getting split thus producing clones) it is possible that your opponent will be confuse who the real Slythice is(just don’t use ensnare).
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
Comment: With maximum of 5 seconds disable, good enough for Slyth to kill. With fast cooldown and low mana cost, this will make sure your mirror image will not go to waste(did you ever experience facing an opponent waiting for you to cast your mirror image and immediately run and wait for your clones to disappear, it sure sucks). It doesn’t matter if your enemy can still hit you even if you ensnare him, if he can find the real one. The only problem in this skill is that the ensnared enemy is still capable on casting spells. Which means those heroes with escape mechanism(time walk, blink, impale) can escape to Slythice firm clutches.
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
Comment: With maximum of 5 seconds disable, good enough for Slyth to kill. With fast cooldown and low mana cost, this will make sure your mirror image will not go to waste(did you ever experience facing an opponent waiting for you to cast your mirror image and immediately run and wait for your clones to disappear, it sure sucks). It doesn’t matter if your enemy can still hit you even if you ensnare him, if he can find the real one. The only problem in this skill is that the ensnared enemy is still capable on casting spells. Which means those heroes with escape mechanism(time walk, blink, impale) can escape to Slythice firm clutches.
Rip Tide (D)
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Comment: OUCH! 45% chance(level4) to deal critical damage. Even if the critical multiplier is just 1.5, still higher chances is much better. Don’t forget, her clones are capable of doing critical strike, so additional OUCHES!
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Comment: OUCH! 45% chance(level4) to deal critical damage. Even if the critical multiplier is just 1.5, still higher chances is much better. Don’t forget, her clones are capable of doing critical strike, so additional OUCHES!
Song of the Siren (G)
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.
Mana Cost: 100
Cooldown: 180/160/120 seconds
Comment: Best escaping skill ever. Just one click, poof! All enemies around you in a huge radius is sleeping. Great in saving your reckless allies and great in saving your reckless self. Can also be used in engaging in battle. How? You’ll see later. It is not similar to BaneElemental’s nightmare, it does not damage and you cannot hit or even use skills on the sleeping enemies. With ensnare and sleep, there will be just a small chance for your enemy to kill you so DON’T DIE.
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.
Mana Cost: 100
Cooldown: 180/160/120 seconds
Comment: Best escaping skill ever. Just one click, poof! All enemies around you in a huge radius is sleeping. Great in saving your reckless allies and great in saving your reckless self. Can also be used in engaging in battle. How? You’ll see later. It is not similar to BaneElemental’s nightmare, it does not damage and you cannot hit or even use skills on the sleeping enemies. With ensnare and sleep, there will be just a small chance for your enemy to kill you so DON’T DIE.
Item Build:
1.Bracer (525)
6 Strength
3 Agility
3 Intelligence
3 Damage
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
2.
Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
3. Vladmir`s Offering
4. Eul`s Scepter of Divinity
5.
Manta Style (4900)
26 Agility
10 Strength
10 Intelligence
15 Attack Speed
10% Movement Speed
Active: Mirror Image
Creates 2 images that deal 33% damage for melee (28% for ranged). Illusions take 350% damage for melee (400% for ranged). 0.1 second animation delay for which you are invulnerable. Lasts 20 seconds. 165 manacost. 35 seconds cooldown for melee (50 seconds for ranged).
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style. Can be disassembled.
Ultimate Orb + Yasha + Manta Style Recipe Scroll
6.
The Butterfly (6000)
30 Agility
30 Damage
30 Attack Speed
30% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
7.
Assault Cuirass (5350)
35 Attack Speed
10 Armor
Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE
Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.
Plate Mail + Hyperstone + Chainmail + Assault Cuirass Recipe Scroll
1 Barang lagi kalo Bisa Itu difussal Soalnya nmbah mana burn ke illusion
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